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WARCLAN:BLOODTIES


   In the beginning of the first Age, The Gods were joined together by a common goal to create a world in balance called Mekhal. The Gods of Virtue, Wickedness, Chaos and Neutrality created a world that not even a God could resist. Mekhal was rich with resourses and worshippers.
   Many Ages passed, all the while each of the Gods grew more and more jealous of one another's influence in Mekhal. This jealousy finally erupted into dissention and then strife. The gods were at war. But they were gods and no god could strike down another. Unable to defeat one another in the heavens above, They turned their eyes to Mekhal. Each God called into service a Clan. A Clan of the most skilled warriors and spell casters amoungst their worshippers to fight in their stead. The brotherhood between the peaceful people of Mekhal was shattered. The whole of Mekhal was now a bloody battlefield.
   Three ages have passed since the gods broke their covenant, The Clan's now know only war. The solitary goal of a Clan is to defeat all others for the God and Clan. The once good people of Mekhal have been molded by blood, steel and war into battle ready WARCLANS
.

"without the world, why have gods"

"Unknown"


Player Info.


   WarClan:Bloodties is not a CCG. Each WarClan:Bloodties game is intended to be played by one player against another WarClan:Bloodties game owner. Two players may play from one WarClan:Bloodties if they choose to do so. The WarClan:Bloodties Game has two WarChiefs for this purpose. WarClan:Bloodties play is similar to some CCG that are on the market today. This game was created for those who dont want to spend a lot of money in order to stay competitive with other players and have fun. The object of WarClan:Bloodties is for a player to build his or her clan and draw deck. All players have the same access to all the of WarClan: Bloodties cards. In the game of WarClan:Bloodties, The cards are all common cards, so there is no collecting.

Game Components

57 Draw Cards - Draw Card Statistics
43 Unit Cards - Unit Card Statistics
1 10d die
1 Rulebook


Victory Conditions


Last Clan Standing.
   The last player with at least one unit left in his/her clan is the winner.


Series Play.
Players decide on a set number of battles. The player with the most Victory Points is declared the winner..


Conditional Surrender.
A Player is the winner when his/her opponent surrenders.
The surrendering Player divides his/her Victory Points by 2.
One half of the surrendering Player's Victory Points are given to the winner.


Tournament Play.
A Series of games played by 3 or More players. The player with the most Victory Points at the end of the Tournament is declared the winner.



©2005 - 2007 NoMADS GAMES All Rights Reserved
All Text, Content and Art are the property of NoMADS GAMES. Use of said property is Prohibited.
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