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Enter WarClan ~~~ Draw Card statistics
Warclan Unit Stats
Unit Type Cost Life Pts Special
War Chief C 0 2 All Units in same Battle Rank +1 Attack Value, Charge, Will Not Rout
Druid M 80 1 All Units in same Battle Rank +1 Morale Value
Necromancer M 80 1 All Skeletons and Zombies in same Clan +1 Attack Value
Sorcerer M 80 1 Attack Any Unit, Range: 3 Battle Ranks
War Cleric C 80 1 All Units in same Battle Rank +1 Defense Value
Ballista F 50 1 Range: 4 Battle Ranks, Reduce defending Unit's Defense Value 0
Crossbow Man C 40 1 None
Heavy Horse C 40 1 Charge
Veteran C 40 1 Banding
Long Bowman F 30 1 Range: 3 Battle Ranks
Mounted Archer C 30 1 Charge, Range: 2 Battle Ranks
Archer F 20 1 Range: 2 Battle Ranks
Pikeman C 10 1 Phalanx
Skeleton C 10 1 Will Not Rout
Warrior C 10 1 None
Zombie C 10 1 Will Not Rout

Unit Attack Value Defense Value Movement Morale/Victory Pts Unit Cost Effectiveness
War Chief 9 6 2 10 100%
Druid 2 4 1 8 17.5%
Necromancer 5 2 1 8 18.8%
Sorcerer 6 0 1 8 17.5%
War Cleric 3 5 1 8 20%
Ballista 5 0 1 5 20%
Crossbow Man 8 1 1 4 32.5%
Heavy Horse 6 4 2 4 35%
Veteran 4 4 1 4 30%
Long Bowman 5 1 1 3 30%
Mounted Archer 4 2 2 3 30%
Archer 6 1 1 2 45%
Pikeman 1 2 1 1 40%
Skeleton 2 1 1 1 40%
Warrior 3 1 1 1 50%
Zombie 1 2 1 1 40%

Basic "TO-HIT" on D10 Chart
All Negative Results Rounded Up to 1
Defender
Attacker WarCh Drud Necr Sorc WarCl Ball CroM HeaH Vete LonB MouA Arch Pike Skel Warr Zomb
WarCh 3 5 7 9 4 9 8 5 5 8 7 8 7 8 8 7
Drud 1 1 1 2 1 2 1 1 1 1 1 1 1 1 1 1
Necr 1 1 3 5 1 5 4 1 1 4 3 4 3 4 4 3
Sorc 1 2 4 6 1 6 5 2 2 5 4 5 4 5 5 4
WarCl 1 1 1 3 1 3 2 1 1 2 1 2 1 2 2 1
Ball 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
CroM 2 4 6 8 3 8 7 4 4 7 6 7 6 7 7 6
HeaH 1 2 4 6 1 6 5 2 2 5 4 5 4 5 5 4
Vete 1 1 2 4 1 4 3 1 1 3 2 3 2 3 3 2
LonB 1 1 3 5 1 5 4 1 1 4 3 4 3 4 4 3
MouA 1 1 2 4 1 4 3 1 1 3 2 3 2 3 3 2
Arch 1 2 4 6 1 6 5 2 2 5 4 5 4 5 5 4
Pike 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Skel 1 1 1 2 1 2 1 1 1 1 1 1 1 1 1 1
Warr 1 1 1 3 1 3 2 1 1 2 1 2 1 2 2 1
Zomb 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

Basic Average "TO-HIT" on D10
WarCh Drud Necr Sorc WarCl Ball CroM HeaH Vete LonB MouA Arch Pike Skel Warr Zomb
6.8 1.1 2.9 3.8 1.6 5 5.8 3.8 2.3 2.9 2.3 3.8 1 1.1 1.6 1

Basic "TO-HIT" Cost Effectiveness %
(Basic Average "TO-HIT"/Cost)
WarCh Drud Necr Sorc WarCl Ball CroM HeaH Vete LonB MouA Arch Pike Skel Warr Zomb
100% 1.4% 3.7% 4.8% 6.3% 10% 14.4% 9.5% 5.6% 10% 7.5% 19.1% 10% 11.3% 15.6% 10%

Basic Defense Value Cost Effectiveness %
(Defense Value/Cost)
WarCh Drud Necr Sorc WarCl Ball CroM HeaH Vete LonB MouA Arch Pike Skel Warr Zomb
100% 5% 2.5% 0% 6.3% 0% 2.5% 10% 10% 3.3% 6.7% 5% 20% 10% 10% 20%

Basic Attack Value Cost Effectiveness %
(Attack Value/Cost)
WarCh Drud Necr Sorc WarCl Ball CroM HeaH Vete LonB MouA Arch Pike Skel Warr Zomb
100% 2.5% 6.3% 7.5% 3.8% 10% 20% 15% 10% 16.7% 13.3% 30% 10% 20% 30% 10%

Basic Morale Value Cost Effectiveness %
(Morale Value/Cost)
WarCh Drud Necr Sorc WarCl Ball CroM HeaH Vete LonB MouA Arch Pike Skel Warr Zomb
100% 10% 10% 10% 10% 10% 10% 10% 10% 10% 10% 10% 10% 10% 10% 10%

Basic Overall Cost Effectiveness %
WarCh Drud Necr Sorc WarCl Ball CroM HeaH Vete LonB MouA Arch Pike Skel Warr Zomb
100% 18.9% 22.5% 22.3% 26.3% 30% 46.9% 44.5% 35.6% 39.8% 37.5% 64.1% 50% 51.3% 65.6% 50%

Unit on Unit
(Unit's Special Attack Modifier + unit's Attack Value)
Unit WarCh Drud Necr Sorc WarCl Ball CroM HeaH Vete LonB MouA Arch Pike Skel Warr Zomb
WarCh NA 3 6 7 4 6 9 7 5 6 5 7 2 3 4 2
Necr NA NA NA NA NA NA NA NA NA NA NA NA NA 3 NA 2

Unit on Unit
(Unit's Special Defense Modifier + unit's Defense Value)
Unit WarCh Drud Necr Sorc WarCl Ball CroM HeaH Vete LonB MouA Arch Pike Skel Warr Zomb
WarCl 7 5 3 1 6 1 2 5 5 2 3 2 3 2 2 3



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